Desmond Miles (Pieces)

Desmond Miles is an American Master Assassin and a descendant of numerous familial lines that had sworn an allegiance to the Assassins; including individuals such as Aquilus, Altaïr Ibn-La'Ahad, Ezio Auditore da Firenze, Edward Kenway, and Ratonhnhaké:ton. He is also the son of the Mentor William Miles.

Powers
Eagle Sense: As he is the descendant of many Master Assassins and even the First Civilization, he has the power of Eagle Vision, a form of supernatural senses. Over time honing his ability through mental focus and meditation, He even learned how to track people with the Sight.

Telepathic Immunity: Due to his First Civilization DNA, he was not a victim to the mind control properties of the Apple of Eden.

Superior Strength: He was several times able to contend with that of even the strongest enforcers of Abstergo. In terms of brute strength, he seems to be stronger than other humans as he is able to lift full-grown men up.

Superior Mobility: His reflexes, agility, and speed are also more potent, being able to easily counter and defeat hordes of opponents. He was able to kill many of them before they could even see him coming to them, as he moves with such great speed and agility.

Superior Stamina: He can even fight large forces of men showing little sign of fatigue.

Superior Durability: He also has a great deal of durability as he was able to land on his feet, after falling from several stories, without any signs of struggle or lack of comfort. He was even capable of surviving being stabbed deep in the stomach by Billy Russo during their fight (With effort). Desmond withstood explosions, bullets, harsh beatings, and shrapnel in his abdomen and continued to fight like the few peak-bodied Assassins born before him, Desmond had far greater durability and endurance than the average man. He could survive building-destroying explosions without suffering any injury and heal from it later on, and even when seriously injured, he was capable of fighting head-to-head with Immensely skilled fighters such as Billy Russo and Juhani Otso Berg, the latter of whom had faced numerous well trained Assassins and even gain the upper hand for some time against the latter, and his sense of combat never faltered, always managing to find weak spots in said situation

Abilities
Peak Human Conditioning: Desmond is in exceptional physical form, obtaining a well-muscled and conditioned physique, which he maintains through intense and strenuous training. He has gone through training of Spetsnaz and the KGB (from Aleksei Gavrani), US Army Rangers (through Jacob Seed) US Marine Corps (through Frank Castle), and the Brotherhood Of Assassins, the latter of which he went through the highest level of training possible in the modern brotherhood. Desmond is strong enough to swiftly incapacitate, hurl through the air, or even break the neck of much larger foes with ease. Desmond's durability left him unfazed by a pool stick broken across his chest and able to endure blows from much stronger foes, including Abstergo agents enhanced to superhuman levels by Alvaro Gramatica; despite suffering from internal injuries after on of the larger agents pummeled him, Desmond managed to regain consciousness in seconds and stand back up. His resilience enabled him to survive being impaled through the chest and thrown off a mountain long enough to receive medical help. After being trained in a cold climate for two years, Desmon became well-adapted to ice cold temperatures, unfazed even shirtless. His conditioning lets him recover from most injuries very quickly, though not superhumanly. Desmon is highly resistant to involuntary drugging, withstanding and breaking through Alvaro Gramatica's immobilizing medication.


 * Honed senses: Desmond is able to pick up danger before anyone else in his vicinity does, showing noticeably sharp hearing and sight. His acute skills of perception offer aid in otherwise detrimental situations. Desmond's reflexes and agility can block or catch an incoming arrow (even from behind) and defeat multiple foes at once, even striking before armed opponents can fire at him in point-blank range.


 * Master Acrobat: Desmond is very maneuverable and graceful, able to chase and outrun enemies through various terrains with no wasted effort or time, even scaling buildings and running from rooftop to rooftop with ease. In battle, Desmond is proven very agile and evasive, able to fluidly dodge attacks from multiple directions with coordinated flips, twists, and sharp turns without losing balance. Like any Master Assassin, he is a remarkable free-runner, parkour master & mountaineering expert. These abilities combined with his seemingly superhuman strength & speed, made his acrobatic prowess far more profound than many other Assassins in the current age.

Genius-Level Intelligence/Master Tactician/Master Investigator: Desmond's most noticeable and dangerous trait is his intelligence, making him a very skilled planner as he repeatedly developed plans that he pulled off with usual success. Desmond's tactics are based on timing, precision, and preparation as he would often spend his time studying every detail of his operation from studying the security detail and response times. a very sharp-witted and methodical man, alert and adaptive to the situation. He is a quick learner, having gained great knowledge, if not mastery, in various fields. Desmond is highly tactical, both in preparation and while in action, able to quickly analyze the situation and how best to handle it. Even when operating solo, Desmond can effectively track down his targets and determine the best course of action in various missions. He is able to remember almost everything he studies and reads. Desmond is also good at noticing openings and weaknesses in his opponents fighting styles. Desmond also has exceptional instincts that he considers to be almost like a "sixth sense," he was able to tell when something bad was about to happen just through a bad feeling.


 * Master Spy: He is well adept in blending in his surroundings as well as sneaking around heavily guarded places. He would usually blend in with dense crowds and mimic their activities. He is extremely skilled in espionage, stealth, infiltration, disguise, thievery, and eavesdropping.
 * Computer specialist/Expert computer hacker: Desmond is quite proficient in handling programs and networks. He is capable of hacking a system to transfer money from/into bank accounts, set up a network to monitor Templar activity internationally, acquire guarded information, and work around security programs.
 * Expert driver/Pilot: He is also capable of driving multiple vehicles, such as cars and motorcycles. He used a motorcycle to catch up to Simon Hathaway while easily evading traffic. Desmond was also taught by Aleksei Gavrani how to fly an airplane.
 * Criminology/Forensics: Desmond can determine much of what transpired in an area with little evidence by searching for information and following clues. He is very precise with forensics, able to analyze a crime scene.
 * Meditation: Desmond is skilled in meditation, using it to evolve his eagle vision into the more advanced eagle sense. Employing this skill, he can resist advanced brainwashing techniques for an extended period of time.


 * Explosives Expert: Desmond is shown to possess high skill in explosive crafting and munition packing.
 * Toxicology: He is alos knowledgeable in various types of poisons; he was able determine a bullet which grazed him was laced with curare after analyzing his blood. From his analysis of various residues and such, Desmond has also demonstrated considerable knowledge of chemistry
 * Multilingual: Desmond is fluent in Arabic, French, German, Japanese, Hebrew, Italian, Spanish, Dutch, Latin, Russian, and multiple Chinese dialects.

Master Assassin: A highly skilled Master Assassin, Desmond learned and developed a vast array of skills, such as picking pockets, blending into crowds, armed and unarmed combat, alternative or multiple weapon attacks, stealth and public assassination techniques, free-running and long-range combat.


 * Stealth/Infiltration/Escape artist: Desmond is very elusive. He can sneak in and out of most guarded buildings silently and without being detected, follow his targets for long periods of time unnoticed, and quickly disappear from sight even in broad daylight. He is also skilled in using pyrotechnics to create various subtle explosions and smokescreens to mask his escape. Alternatively, he excels in sneaking into highly fortified areas, having effortlessly infiltrated Abstergo and the Onmoraki-Gumi to meet with their respective heads, never setting off any alarms either time and just as seamlessly leavings unseen. Desmond is also a master escape artist, able to free himself from various confinements, such as having been able to silently break his zip-cuffs while tied to a chair.

Master hand-to-hand combatant/Martial artist: Desmond's combat capabilities and honed physical prowess makes him one of the most lethal and adaptive Assassins in the Assassin Order's recent history. He is capable to take on multitudes of templar agents, as he was able to decimate Sigma Squad, An elite special forces level team trained by Berg to specifically counter assassin tactics, with little effort. Desmond is also skilled in unarmed combat, being able to overpower multiple opponents at a time. If there is a possibility, he utilizes the surrounding objects to his advantages, such as chairs, tables or barrels, to cripple his opponents.


 * Master Swordsman: He is deadly with a blade, able to use a multitude of countering, blocking, slashing, bashing, and parrying techniques. His abilities with a sword are extremely dangerous and could allow him to combat legions of enemies by himself.
 * Master Marksman: Desmond has remarkably precise aim and skill with various firearms. Trained by multiple ex-special forces operatives, most notably Jacob Seed, a former US Army marksman specialist, Desmond also became an adept sniper, able to accurately shoot his moving targets from over a mile away. He has similar proficiency with regular firearms, as he successively shot down a group of criminals in New York.
 * Master Knife-wielder/Thrower: Desmond is also an extremely lethal knife fighter, easily cutting through heavily armored and armed mercenaries with a combat knife and his hidden blades alone.
 * Expert Archer: Taught bow hunting by Aleksei Gavrani, Desmond is a very capable archer, though he does not use this skill in operations.
 * Master Stick-Fighter: After months of training with Aleksei, Desmond learned to spar head-on against the latter using eskrima sticks. This skill let him defeat Mitch, Jacob, and Cal all at once. He is similarly skilled with a bo-staff, as he easily defeated three of Billy Russo's men and fought on par against Frank Castle while sparring.

Indomitable will/High tolerance for pain/Master survivor: He was able to wield the Apple of Eden without even showing small signs of corruption or madness. He was the only one being capable of wielding the Apple of Eden to its full effect, likely due to his part First Civilization DNA.